Standard Rules on Backgammon Checker Movement

After getting your checkers into the starting position you are now ready to start your game. By this time you would have already dealt with the preliminaries before the actual backgammon game. Things you would like to sort out will definitely include which side you're going to play (i.e. which color of checkers you're playing), the direction the checkers will move (this is actually decided before you set your checkers into the starting position, and other miscellaneous rules like automatic doubles etc.

We'll now move on to the standard backgammon rules on checker movement. If you're familiar with checkers then you'll easily notice that the rules of checker movement for backgammon will be a bit different so it would be better not to make a comparison at this point.

Starting off with the objective of the game, backgammon's theme is racing your checkers towards home. Your goal is to be the first to take all your checkers off the board. This process of removing your checkers off the backgammon board is called the bear off and will be discussed later in a different page.

Now that you know your objective let's proceed to how we begin games in backgammon. To start off we'll define what is called the opening roll. The opening roll in backgammon, simply put, is the very first roll ever made in any game between two players. During the opening roll both players will only use one dice. The player who is able to do better in the dice roll results goes first.

In case of any tie coming up in the opening roll then both players will have to roll one dice again. The player making the first move will move checkers according to the dice results in the opening roll. The checkers will move in a U-like shape on the board. The movement of the checkers will be from a higher numbered point to a lower numbered point.

Let's say you get a 3-2 in the opening roll and decide to move your two checkers located on the 13-point. One checker will advance three points and another one will go two points. One checker on your 13-point will then land on the 11-point and another one will go from the 13-point to the 10-point. You can say that the direction the checkers are going are toward each player's own home board.

Now during the game after the opening roll you might roll doubles on the dice. Getting doubles on the dice means you have twice as much checkers or movements to make. Let's say you get a pair of two's during one of your turns. You can choose to move four checkers, move two checkers twice, move one checker three times and one checker once, or move one checker four times.

Now that you've got the basic backgammon rules on checker movement you should proceed to hitting and entering.


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